Despite the male dominated landscape of the video game industry, several games featuring female protagonists have garnered wide-spread recognition and acclaim among players of all genders. Existing video game literature suggests that women are underrepresented and hypersexualized across the medium. However, research on this topic faces the challenge of fast- paced, changing trends in the video game industry. Utilizing qualitative content analysis, this research analyzes the construction of femininity in video games with female protagonists from the most recent gaming console generation. By analyzing game narrative and character development, this study offers a critical look at how gender norms are reproduced through video games. Coding anal...
In the video games world, we often observe several stereotyped patterns between female and male char...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This thesis performs a critical narrative analysis of the pervasive "damsel in distress" narrative w...
The gaming industry is a multimillion-dollar industry that is male dominated. The games contain most...
Video games are an increasingly popular pastime, and their influence on society grows along with the...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
In the recent years there has been a large social movement to indicate different problems in society...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Video games have been the target of controversy for years, whether about violence or inappropriate...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
In the video games world, we often observe several stereotyped patterns between female and male char...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This thesis performs a critical narrative analysis of the pervasive "damsel in distress" narrative w...
The gaming industry is a multimillion-dollar industry that is male dominated. The games contain most...
Video games are an increasingly popular pastime, and their influence on society grows along with the...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
In the recent years there has been a large social movement to indicate different problems in society...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Video games have been the target of controversy for years, whether about violence or inappropriate...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
In the video games world, we often observe several stereotyped patterns between female and male char...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...