Games Futures collect short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media. This inaugural series features eight of over thirty pieces
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
With the entertainment industry having a significant role in our future society, video gaming will n...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...
Games Futures collect short opinion pieces by industry and research veterans and new voices envision...
In the last decade, games have grown into a dominant and highly diverse form of media, characterized...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
This book is not about the future of video games. It is not an attempt to predict the moods of the m...
People do not think about or grapple with futures enough. Mainstream systems (government, media, and...
In the current world uncertainty is more dominant than it used to be. One of the key forces for cons...
Presents survey findings on technology stakeholders' and critics' expectations for trends in the use...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Video games and its industry are leading practice in a variety of digital domains including autonomo...
This is the final version. Available from the University of Bremen via the DOI in this recordThis ar...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
29th May @18h00 at the Institute of Digital Games - University of Malta Game Lectures are held ap...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
With the entertainment industry having a significant role in our future society, video gaming will n...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...
Games Futures collect short opinion pieces by industry and research veterans and new voices envision...
In the last decade, games have grown into a dominant and highly diverse form of media, characterized...
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and ...
This book is not about the future of video games. It is not an attempt to predict the moods of the m...
People do not think about or grapple with futures enough. Mainstream systems (government, media, and...
In the current world uncertainty is more dominant than it used to be. One of the key forces for cons...
Presents survey findings on technology stakeholders' and critics' expectations for trends in the use...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Video games and its industry are leading practice in a variety of digital domains including autonomo...
This is the final version. Available from the University of Bremen via the DOI in this recordThis ar...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
29th May @18h00 at the Institute of Digital Games - University of Malta Game Lectures are held ap...
Games have long been seen as an ideal test-bed for the study of AI. Until recently, most of the acad...
With the entertainment industry having a significant role in our future society, video gaming will n...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...