Video games and its industry are leading practice in a variety of digital domains including autonomous design (procedural generation with AI) and real-time user/community engagement mechanisms. The gaming industry has been experimenting with various business and revenue models, pioneering many areas of data-driven design and innovation management, and blurring the lines between work and leisure. With the rising interest in building Metaverses and immersive experience design, many firms look at open-world videogames as the default model. Despite their cultural and digital importance, game environments are rarely the subject of IS research. They still carry stigmas of not being serious business or generalized enough for scholarly consideratio...
The established (digital) leisure game industry is historically one dominated by large international...
Abstract: This paper will examine the broad idea of the metaverse, identify key concepts, distinguis...
The digital marketplace has rapidly grown, transitioning the market of video games from physical loc...
The term metaverse is described as the next iteration of the Internet. Metaverse is a virtual platf...
The metaverse has the potential to extend the physical world using augmented and virtual reality tec...
International audienceThe term metaverse is described as the next iteration of the Internet. Metaver...
This viewpoint article aims to lay out the foundations for IS research on the strategic implications...
CNRS 3, FNEGE 2, HCERES A, ABS 2International audienceThe metaverse has the potential to extend the ...
The so called Metaverse is among the most popular emerging themes in contemporary business and acade...
Author's accepted manuscriptMetaverses refer to virtual worlds which enable the interaction between ...
The diffusion of ICT applications in virtual worlds as Second Life (SL), Forterra, There and Multive...
Games Futures collect short opinion pieces by industry and research veterans and new voices envision...
Metaverse is an interactive virtual environment connected to the physical world through immersive te...
The established (digital) leisure game industry is historically one dominated by large international...
Abstract: This paper will examine the broad idea of the metaverse, identify key concepts, distinguis...
The digital marketplace has rapidly grown, transitioning the market of video games from physical loc...
The term metaverse is described as the next iteration of the Internet. Metaverse is a virtual platf...
The metaverse has the potential to extend the physical world using augmented and virtual reality tec...
International audienceThe term metaverse is described as the next iteration of the Internet. Metaver...
This viewpoint article aims to lay out the foundations for IS research on the strategic implications...
CNRS 3, FNEGE 2, HCERES A, ABS 2International audienceThe metaverse has the potential to extend the ...
The so called Metaverse is among the most popular emerging themes in contemporary business and acade...
Author's accepted manuscriptMetaverses refer to virtual worlds which enable the interaction between ...
The diffusion of ICT applications in virtual worlds as Second Life (SL), Forterra, There and Multive...
Games Futures collect short opinion pieces by industry and research veterans and new voices envision...
Metaverse is an interactive virtual environment connected to the physical world through immersive te...
The established (digital) leisure game industry is historically one dominated by large international...
Abstract: This paper will examine the broad idea of the metaverse, identify key concepts, distinguis...
The digital marketplace has rapidly grown, transitioning the market of video games from physical loc...