Serious gaming approaches so far focus mainly on skill development, motivational aspects or providing immersive learning situations. Little work has been reported to foster awareness and decision competencies in complex deci-sion situations involving incomplete information and multiple stakeholders. We address this issue exploring the technical requirements and possibilities to de-sign games for such situations in three case studies: a hostage taking situation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we use a multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situations and edu-cational challenges and analyse how these are reflect...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013, 26-27 September). Multi-stakehol...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
This presentation provides an overview about different approaches of the mobile learning group of th...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning gam...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
The current paper describes the building of a serious game designed to teach group decision making s...
Ternier, S., Gonsalves, A., Tabuenca, B., De Vries, F., & Specht, M. (2013, August). Supporting Cris...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013, 26-27 September). Multi-stakehol...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
This presentation provides an overview about different approaches of the mobile learning group of th...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning gam...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
The current paper describes the building of a serious game designed to teach group decision making s...
Ternier, S., Gonsalves, A., Tabuenca, B., De Vries, F., & Specht, M. (2013, August). Supporting Cris...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-ye...