This presentation provides an overview about different approaches of the mobile learning group of the Welten Institute regarding the design and evaluation of mobile learning games for critical decision making and crisis simulation
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
AbstractToday, in order to people or organizations survive in a changing environment it is essential...
Today, in order to people or organizations survive in a changing environment it is essential to adap...
Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013, 26-27 September). Multi-stakehol...
This presentation has been given during the eTeaching workshop at the Open University of the Netherl...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
Being prepared for crisis requires learning about crisis and training for handling crisis. Since the...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
The current paper describes the building of a serious game designed to teach group decision making s...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
AbstractToday, in order to people or organizations survive in a changing environment it is essential...
Today, in order to people or organizations survive in a changing environment it is essential to adap...
Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013, 26-27 September). Multi-stakehol...
This presentation has been given during the eTeaching workshop at the Open University of the Netherl...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
Being prepared for crisis requires learning about crisis and training for handling crisis. Since the...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
The current paper describes the building of a serious game designed to teach group decision making s...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
AbstractToday, in order to people or organizations survive in a changing environment it is essential...
Today, in order to people or organizations survive in a changing environment it is essential to adap...