Out of the project EMuRgency a game-based learning environment evolved, which trains school children in providing reanimation and cardiopulmonary resuscitation (CPR). The application gets players to act as if they were in a real case of emergency. This paper reports on a formal usability study conducted with two different groups of learners, regular learners and learners with special educational needs (SEN). With the study we compared the two groups of learners with regard to game usability and effectiveness of the intervention. Our intention was to better understand the different needs and requirements to learning materials that game designer need to take into consideration in order to make the learning experience successful for both group...
Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning gam...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
We report on a design-based research study that was conducted over nine months. It chronicles the de...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sens...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Despite the efforts and global policies to achieve universal primary education, there are still 58 ...
Designing games for educational purposes needs to consider various aspects that help lead to the mak...
Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason,...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning gam...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
We report on a design-based research study that was conducted over nine months. It chronicles the de...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sens...
Information technology is now a ubiquitous presence in all educational settings as well as places in...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Despite the efforts and global policies to achieve universal primary education, there are still 58 ...
Designing games for educational purposes needs to consider various aspects that help lead to the mak...
Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason,...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning gam...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...