Abstract: Research shows the potential of mobile games to promote learning in young adults. The 3-year EC-funded project mGBL (mobile Game-Based Learning) will prototype a platform and tools for the cost- and time-efficient development and deployment of mobile learning games. At least two types of game template will be designed. These will be for strategy games that can support the development of decision-making skills for crisis situations. Example games will be developed in the pre-determined sectors e-health, e-commerce and career guidance but the game templates themselves will be ‘generic’. This short paper outlines project rationale and development, identifying key issues and findings that emerged during the exploratory phase of the de...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Research shows the potential of computer games, including mobile games, to promote learning in young...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
economy as we gear up to meet the pressures of global competition. New perspectives are needed in ca...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
The paper presents the InTouch project and discusses design principles, implementation and evaluatio...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
Mobile games have the interest of the Royal Netherlands Army (RNLA), as they provide unique opportun...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Research shows the potential of computer games, including mobile games, to promote learning in young...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
economy as we gear up to meet the pressures of global competition. New perspectives are needed in ca...
Mobile technologies are increasingly the technologies of choice for social and leisure activities, p...
The paper presents the InTouch project and discusses design principles, implementation and evaluatio...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
Mobile games have the interest of the Royal Netherlands Army (RNLA), as they provide unique opportun...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
Purpose – This article presents an approach to developing a mobile game-based learning (mGBL) applic...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
Mobile game-based learning (mGBL) is a game purposely employed for learning which is played on mobil...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...