This paper presents a research work on gesture recognition and feedback to reduce the learning time of new gestures and to augment user performance in a game application. A Wiimote controlled space shooter game, GeStar Wars, has been developed. The player controls a spaceship through the buttons in the controller, while forearm gestures can be used to perform special actions. Gesture strokes are mapped in a 3x3 grid and are differentiated according to the path of the covered grid cells. In-game visual feedback displays to the user the current gesture path and which cells were covered after the gesture is performed. The novelty of this research resides in the correlated gesture recognition methodology and feedback which helps the user to lea...
The main purpose of the study is to see if playing motion based video games can train people to incr...
The main purpose of the study is to see if playing motion based video games can train people to incr...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
Abstract. This paper presents a research work on gesture recognition and feed-back to reduce the lea...
Objective: This study presents the effect of visual feedback on one-hand gesture performance in visi...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Abstract—Concerning gestural interaction in realistic environments there often is an offset between ...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Figure 1: GeFighters: a) scene and characters; b) gesture based interaction. This paper presents GeF...
Figure 1: GeFighters: a) scene and characters; b) gesture based interaction. This paper presents GeF...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
The main purpose of the study is to see if playing motion based video games can train people to incr...
The main purpose of the study is to see if playing motion based video games can train people to incr...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
Abstract. This paper presents a research work on gesture recognition and feed-back to reduce the lea...
Objective: This study presents the effect of visual feedback on one-hand gesture performance in visi...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Abstract—Concerning gestural interaction in realistic environments there often is an offset between ...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
Concerning gestural interaction in realistic environments there often is an offset between perceived...
Figure 1: GeFighters: a) scene and characters; b) gesture based interaction. This paper presents GeF...
Figure 1: GeFighters: a) scene and characters; b) gesture based interaction. This paper presents GeF...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
The main purpose of the study is to see if playing motion based video games can train people to incr...
The main purpose of the study is to see if playing motion based video games can train people to incr...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...