In many applications today user interaction is moving away from mouse and pens and is becoming pervasive and much more physical and tangible. New emerging interaction technologies allow developing and experimenting with new interaction methods on the long way to providing intuitive human computer interaction. In this paper, we aim at recognizing gestures to interact with an application and present the design and evaluation of our sensor-based gesture recognition. As input device we employ the Wii-controller(Wiimote) which recently gained much attention world wide. We use the Wiimote s acceleration sensor independent of the gaming console for gesture recognition. The system allows the training of arbitrary gestures by users which can then be...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
Hands-free gaming systems are likely to gain, in the near future, the total share of the electronic ...
This research focuses on real-time gesture learning and recognition. Events arrive in a continuous s...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
Accelerometer-based gesture control is proposed as a complementary interaction modality for small ha...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Controlling computer games and other applications with motion-based gestures has become common in th...
We present an intuitive, implicit, gesture based identification system suited for applications such ...
This gesture recognizer, developed by students in a third-year microprocessor-based laboratory cours...
Accelerometer based gesture control is proposed as a complementary interaction modality for handheld...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
Hands-free gaming systems are likely to gain, in the near future, the total share of the electronic ...
This research focuses on real-time gesture learning and recognition. Events arrive in a continuous s...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
Accelerometer-based gesture control is proposed as a complementary interaction modality for small ha...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Controlling computer games and other applications with motion-based gestures has become common in th...
We present an intuitive, implicit, gesture based identification system suited for applications such ...
This gesture recognizer, developed by students in a third-year microprocessor-based laboratory cours...
Accelerometer based gesture control is proposed as a complementary interaction modality for handheld...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
Hands-free gaming systems are likely to gain, in the near future, the total share of the electronic ...
This research focuses on real-time gesture learning and recognition. Events arrive in a continuous s...