As the number of commercial products of virtual reality (VR) has steeply increased and the development of VR technology has quickly advanced, more and more digital contents have been developed using the VR technology. This trend appears in the game industry too. The gesture-based interface becomes one of well-adopted interfaces for VR games, which has been used several years in other domains such as natural user interaction. This paper reports work-in progress for the user study of visual representations of gesture interactions in the context of VR games. We specifically developed four different visual representations of gestures for a VR adventure game and gathered initial user feedbacks for those four visual representation models. © ...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility t...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
We describe preliminary tests that form the first phase of research into issues involved with the de...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
In this paper, our purpose is to focus on detection of dynamic gestures and find the thresholds to d...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
This paper presents a research work on gesture recognition and feedback to reduce the learning time ...
Gesture-based interaction allows for interacting with computers, machines and robots in an intuitive...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility t...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
We describe preliminary tests that form the first phase of research into issues involved with the de...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
In this paper, our purpose is to focus on detection of dynamic gestures and find the thresholds to d...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
This paper presents a research work on gesture recognition and feedback to reduce the learning time ...
Gesture-based interaction allows for interacting with computers, machines and robots in an intuitive...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility t...
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada e...