The main purpose of the study is to see if playing motion based video games can train people to increase their performance in physical exercises outside of the game. Twenty subjects were divided into two different groups and were tested using the game Burnie, which is being developed by Purdue University. One group played through the tutorial level and the first level, while the other group only played through the first level. While playing through the first level the accuracy of the player\u27s gestures was recorded. The players who played through the tutorial level showed an increase in their accuracy, but the results were not statistically significant
This thesis explores the dynamic field of motion skill acquisition and uses discovery learning as me...
A Virtual Reality (VR) game’s ability to provide immersive experiences is an extremely valuable prop...
We present a user study that begins to explore aspects of players experience in first person games t...
The main purpose of the study is to see if playing motion based video games can train people to incr...
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was dev...
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was dev...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Research on the impact of action video game playing has revealed performance advantages on a wide ra...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
While it has been established that using full body motion to play active video games results in incr...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
This thesis explores the dynamic field of motion skill acquisition and uses discovery learning as me...
A Virtual Reality (VR) game’s ability to provide immersive experiences is an extremely valuable prop...
We present a user study that begins to explore aspects of players experience in first person games t...
The main purpose of the study is to see if playing motion based video games can train people to incr...
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was dev...
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was dev...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
This manuscript details a technique for estimating gesture accuracy within the context of motion-bas...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Research on the impact of action video game playing has revealed performance advantages on a wide ra...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
While it has been established that using full body motion to play active video games results in incr...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
This thesis explores the dynamic field of motion skill acquisition and uses discovery learning as me...
A Virtual Reality (VR) game’s ability to provide immersive experiences is an extremely valuable prop...
We present a user study that begins to explore aspects of players experience in first person games t...