This paper discusses the aesthetic relevance of divergences between player and avatar memories in the context of digital gameplay. Drawing from a Waltonian framework and the notion of the virtual subject, we discern three kinds of memory that are involved in digital gameplay: the avatar’s represented memory, the player’s actual memory, and the memory about the gameworld the player pretends to have when taking on the avatar’s position within the gameworld. Many gameplay situations cause these different kinds of memories to diverge and misalign with one another. When players die and must repeat parts of games, for example, they have memories about the gameworld that are rooted in their previous playthrough, but to which their avatar cannot or...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
International audienceVideogame interactions show a rather complex participation framework: players ...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
In this work my aim is to analyse tools that are used to improve the processes of memory in video ga...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
This paper identifies "gaps" in the manifestation and behaviour of avatars that commonly occur in ga...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
This paper looks into the implications of avatarization regarding self-construction and self-present...
International audienceVideogame interactions show a rather complex participation framework: players ...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
International audienceVideogame interactions show a rather complex participation framework: players ...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
In this work my aim is to analyse tools that are used to improve the processes of memory in video ga...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
Due to the growing popularity of video games, gaming itself has become a shared experience among med...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
This paper identifies "gaps" in the manifestation and behaviour of avatars that commonly occur in ga...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
This paper looks into the implications of avatarization regarding self-construction and self-present...
International audienceVideogame interactions show a rather complex participation framework: players ...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
International audienceVideogame interactions show a rather complex participation framework: players ...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...