In this work my aim is to analyse tools that are used to improve the processes of memory in video games. The discussion will open with a look at the methods used by game developers to reconcile the antithetic trends of the discourse – the structural narrative and the interactive nature of the medium. Consequently, narrative cliches in the form amnesia, as well as innovative techniques that use tools characteristic to interactive entertainment will be analysed. The second part will present perspectives on the specific role of memory not only in game narratives, but also in aspects of games as a medium. This analysis will focus on texts that present non-traditional perception of memory and represent the transition from memory as a da...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Gry komputerowe już na przełomie wieku zdołały wyswobodzić się z ograniczeń chronologicznych narracj...
In old mnemonic systems, like the Memory Palaces (Ricci) and the Memory Circles (Llull), the general...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
Rozwój fabularyzowanych gier cyfrowych niesie z sobą nie tylko przeobrażenia jakościowe, ale także z...
Videogame memories are not simply mental records of what happened in the past; they are also texts t...
In this dissertation, I study how war memories are translated via digital games, and how they circul...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
This thesis presents computer games not only as a phenomenon worthy of analysis, but primarily as a ...
The presented work is devoted to the study of the practice of using computer games as a tool of the ...
Video games are temporal artifacts: They change with time as players interact with them in accordanc...
The presented work is devoted to the study of the practice of using computer games as a tool of the ...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Gry komputerowe już na przełomie wieku zdołały wyswobodzić się z ograniczeń chronologicznych narracj...
In old mnemonic systems, like the Memory Palaces (Ricci) and the Memory Circles (Llull), the general...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
Rozwój fabularyzowanych gier cyfrowych niesie z sobą nie tylko przeobrażenia jakościowe, ale także z...
Videogame memories are not simply mental records of what happened in the past; they are also texts t...
In this dissertation, I study how war memories are translated via digital games, and how they circul...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
This thesis presents computer games not only as a phenomenon worthy of analysis, but primarily as a ...
The presented work is devoted to the study of the practice of using computer games as a tool of the ...
Video games are temporal artifacts: They change with time as players interact with them in accordanc...
The presented work is devoted to the study of the practice of using computer games as a tool of the ...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Gry komputerowe już na przełomie wieku zdołały wyswobodzić się z ograniczeń chronologicznych narracj...
In old mnemonic systems, like the Memory Palaces (Ricci) and the Memory Circles (Llull), the general...