This paper looks into the implications of avatarization regarding self-construction and self-presentation, based on personal experiences and observations conducted in a virtual world (Second Life), observations and conversations with other gamers, and an exploration of the paradoxes at play in participants’ relationships to their avatars, as well as in their relationship to other players and their avatars, which simultaneously conjure up notions of identification and distance, truth and pretense, “real” and “substitute” relationships. Our analysis first focuses on the emotions and feelings experienced through persistent-world avatars or video-game characters, drawing distinctions between the different types of involvement likely to bind ind...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
Digital games play an important role in identity construction by offering role models with whom play...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
This essay examines the relationship between the player and the avatar, but his question regards how...
This paper explores the implications that the construction and use of avatars in games such as Secon...
This project looks specifically at the concepts of presence and performance in multi-user virtual en...
The ability to construct imaginative, computational self-representations such as characters in games...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Virtual worlds are becoming more and more recognized for its social capabilities. It\u27s making a s...
This paper takes a first-hand look at the creation of multiple identities through multiple avatars b...
Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users ass...
This paper focuses on the reasons for, and consequences of, expanding our notions of human embodimen...
Virtual worlds are becoming more and more recognized for its social capabilities. It’s making a spla...
In such 3D virtual environments (3DVEs) as Second Life, one can ‘be’ re-created as avatar in whateve...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
Digital games play an important role in identity construction by offering role models with whom play...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
This essay examines the relationship between the player and the avatar, but his question regards how...
This paper explores the implications that the construction and use of avatars in games such as Secon...
This project looks specifically at the concepts of presence and performance in multi-user virtual en...
The ability to construct imaginative, computational self-representations such as characters in games...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Virtual worlds are becoming more and more recognized for its social capabilities. It\u27s making a s...
This paper takes a first-hand look at the creation of multiple identities through multiple avatars b...
Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users ass...
This paper focuses on the reasons for, and consequences of, expanding our notions of human embodimen...
Virtual worlds are becoming more and more recognized for its social capabilities. It’s making a spla...
In such 3D virtual environments (3DVEs) as Second Life, one can ‘be’ re-created as avatar in whateve...
Virtual worlds are impacting on the lives of millions of people, reaching from communication to educ...
Digital games play an important role in identity construction by offering role models with whom play...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...