International audienceVideogame interactions show a rather complex participation framework: players interact with present or absent players in and out of the game, directly or by avatars. The avatar, as fictional character which a player embodies in the videogame, has a central position: it is only through him and his actions that the player can act in the game. We therefore propose to question in detail the place the players of videogames give to the avatars. We will focus particularly on the organization of turn-taking in a complex and dynamic activity (Mondada, 2013), in which the participants constantly address their co-players as well as the different avatars in the game played by themselves. The space itself is constantly changing bec...
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivi...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
International audienceVideogame interactions show a rather complex participation framework: players ...
International audienceVideogame interactions show a rather complex participation framework: players ...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
International audienceSince the first video games, digital interfaces as well as video game genres h...
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the i...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
In Massively Multiplayer Online Role Playing Games (MMORPG) you act and react on other players avata...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivi...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
International audienceVideogame interactions show a rather complex participation framework: players ...
International audienceVideogame interactions show a rather complex participation framework: players ...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
International audienceSince the first video games, digital interfaces as well as video game genres h...
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the i...
What is the relationship between the player and the avatar of a video game? In this article, I aim t...
In this article, we analyse the strategies that allow non-player characters to create the illusion t...
Immersive and engaging are words often used interchangeably to describe the player's experience of g...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
In Massively Multiplayer Online Role Playing Games (MMORPG) you act and react on other players avata...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivi...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...