Intelligent confrontation has become a vital technology for future air combats. Confrontation games between a penetrating aircraft and an intercepting aircraft are essential for modern air combats. In addition, the performance indexes of both the interceptor and penetrator must be considered. Traditional methods only solve one side's guidance problem without considering the intelligence of the opponent. In this paper, an adaptive heuristic dynamic programming-based algorithm is proposed for aircraft confrontation games. This algorithm constructs a heuristic dynamic programming model for both confrontation aircraft and then updates the critical and action network parameters using the dynamic confrontation state information. Numerical simulat...
The investigation is motivated by the dynamic conflict in an air-to-air combat between two aggressiv...
Unmanned Aircraft Systems (UAS) have the potential to perform many of the dangerous missions curren...
Games Theory is used to model conflict scenarios where two or more players compete to achieve a pred...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
With the rapid development of hypersonic vehicle technology, the research on defense approach of the...
With the development of information technology, the degree of intelligence in air confrontation is i...
AbstractA close aerial combat with IR-missiles is the aim for this study. The problem is solved nume...
AbstractA general framework for the utilization of large numbers of optimal pursuit-evasion algorith...
In a one-on-one air combat game, the opponent’s maneuver strategy is usually not deterministic, whic...
A deep reinforcement learning-based computational guidance method is presented, which is used to ide...
The investigation is motivated by the dynamic conflict in an air-to-air combat between two aggressiv...
The investigation is motivated by the dynamic conflict in an air-to-air combat between two aggressiv...
Unmanned Aircraft Systems (UAS) have the potential to perform many of the dangerous missions curren...
Games Theory is used to model conflict scenarios where two or more players compete to achieve a pred...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
With the rapid development of hypersonic vehicle technology, the research on defense approach of the...
With the development of information technology, the degree of intelligence in air confrontation is i...
AbstractA close aerial combat with IR-missiles is the aim for this study. The problem is solved nume...
AbstractA general framework for the utilization of large numbers of optimal pursuit-evasion algorith...
In a one-on-one air combat game, the opponent’s maneuver strategy is usually not deterministic, whic...
A deep reinforcement learning-based computational guidance method is presented, which is used to ide...
The investigation is motivated by the dynamic conflict in an air-to-air combat between two aggressiv...
The investigation is motivated by the dynamic conflict in an air-to-air combat between two aggressiv...
Unmanned Aircraft Systems (UAS) have the potential to perform many of the dangerous missions curren...
Games Theory is used to model conflict scenarios where two or more players compete to achieve a pred...