In a one-on-one air combat game, the opponent’s maneuver strategy is usually not deterministic, which leads us to consider a variety of opponent’s strategies when designing our maneuver strategy. In this paper, an alternate freeze game framework based on deep reinforcement learning is proposed to generate the maneuver strategy in an air combat pursuit. The maneuver strategy agents for aircraft guidance of both sides are designed in a flight level with fixed velocity and the one-on-one air combat scenario. Middleware which connects the agents and air combat simulation software is developed to provide a reinforcement learning environment for agent training. A reward shaping approach is used, by which the training speed is increased, and the p...
To solve the maneuvering decision problem in air combat of unmanned combat aircraft vehicles (UCAVs)...
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion differential game ...
In the past decade, learning algorithms developed to play video games better than humans have become...
Long has reinforcement learning been used to teach AI to play games and learn in a simulated environ...
A pursuit–evasion game is a classical maneuver confrontation problem in the multi-agent systems (MAS...
Simulation-based training has the potential to significantly improve training value in the air comba...
Maneuver decision-making is the core of autonomous air combat, and reinforcement learning is a poten...
A deep reinforcement learning-based computational guidance method is presented, which is used to ide...
With the development of information technology, the degree of intelligence in air confrontation is i...
This thesis uses reinforcement learning (RL) to address dynamic adversarial games in the context of ...
Air combat training simulations require high quality virtual agents for optimal training. Reinforcem...
Aiming at the problem of UCAV maneuvering decision-making in close air combat, the design of reinfor...
Research on reinforcement learning algorithms to play complex video games have brought forth control...
The tactical systems and operational environment of modern fighter aircraft are becoming increasingl...
The use of multi-rotor UAVs in industrial and civil applications has been extensively encouraged by ...
To solve the maneuvering decision problem in air combat of unmanned combat aircraft vehicles (UCAVs)...
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion differential game ...
In the past decade, learning algorithms developed to play video games better than humans have become...
Long has reinforcement learning been used to teach AI to play games and learn in a simulated environ...
A pursuit–evasion game is a classical maneuver confrontation problem in the multi-agent systems (MAS...
Simulation-based training has the potential to significantly improve training value in the air comba...
Maneuver decision-making is the core of autonomous air combat, and reinforcement learning is a poten...
A deep reinforcement learning-based computational guidance method is presented, which is used to ide...
With the development of information technology, the degree of intelligence in air confrontation is i...
This thesis uses reinforcement learning (RL) to address dynamic adversarial games in the context of ...
Air combat training simulations require high quality virtual agents for optimal training. Reinforcem...
Aiming at the problem of UCAV maneuvering decision-making in close air combat, the design of reinfor...
Research on reinforcement learning algorithms to play complex video games have brought forth control...
The tactical systems and operational environment of modern fighter aircraft are becoming increasingl...
The use of multi-rotor UAVs in industrial and civil applications has been extensively encouraged by ...
To solve the maneuvering decision problem in air combat of unmanned combat aircraft vehicles (UCAVs)...
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion differential game ...
In the past decade, learning algorithms developed to play video games better than humans have become...