The goal of this thesis was to discover and examine the techniques used to make real-time 3D game characters resemble 2D art inspired by comics and cartoons. The research was conducted by studying the history of games with 2D-stylized 3D art, as well as by reviewing literature, articles, and videos regarding the subject matter. The techniques found during the research were then used to create a character model in 2D-stylized 3D art to be used in a real-time game engine, providing a further practical look into the difficulties that may arise in the creation of a 2D-stylized 3D character model. The key result of the research was the existence of various common techniques used in the creation of 2D-stylized 3D art, such as celshading, manua...
The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game en...
This thesis centers on the study of the design principles used in creating hand-drawn effects and ho...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
When this thesis was started, the author had been working in the game industry for a couple of years...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
Stylised game characters are different to realistic characters from the way they look and act. This ...
This thesis deals with the various workflows, methods, and tools used for creating 3D game character...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
This research article explores the relationship between art and science in the creation of video gam...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game en...
This thesis centers on the study of the design principles used in creating hand-drawn effects and ho...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
When this thesis was started, the author had been working in the game industry for a couple of years...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
Stylised game characters are different to realistic characters from the way they look and act. This ...
This thesis deals with the various workflows, methods, and tools used for creating 3D game character...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
This research article explores the relationship between art and science in the creation of video gam...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game en...
This thesis centers on the study of the design principles used in creating hand-drawn effects and ho...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...