Newly available technologies and natural interaction in video games are reshaping the role of immersion and interaction on game enjoyment. The current work aims at assessing a highly immersive setup exploiting natural user interaction, combining Head Mounted Display and a depth camera, with the objective of evaluating its use as a platform for Serious Games through a series of experiments whose results are presented and discussed. Initial findings suggest that the introduced technological setup offers high level of engagement and facilitate the achievement of the flow state
For the proposed masters thesis project, I conducted research into how computer graphics and emergin...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
The purpose of this bachelor’s thesis is to investigate immersive gaming experiences in the context ...
Newly available technologies and natural interaction in video games are reshaping the role of immers...
Part 1: Full papersInternational audienceSocial interaction in videogames has a big impact on player...
We present the results of a comprehensive video game study which explores how the gaming experience ...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
Purpose of this thesis is the study and the implementation of methods for real time rendering of 3D ...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
We present the use of commodity depth based cameras to control viewpoint from passive unencumbered h...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
This thesis will examine and evaluate different mechanics that could be used in games using augmente...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Based on self-determination theory, the current laboratory experiment investigates how the use of vi...
For the proposed masters thesis project, I conducted research into how computer graphics and emergin...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
The purpose of this bachelor’s thesis is to investigate immersive gaming experiences in the context ...
Newly available technologies and natural interaction in video games are reshaping the role of immers...
Part 1: Full papersInternational audienceSocial interaction in videogames has a big impact on player...
We present the results of a comprehensive video game study which explores how the gaming experience ...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
Purpose of this thesis is the study and the implementation of methods for real time rendering of 3D ...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
We present the use of commodity depth based cameras to control viewpoint from passive unencumbered h...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
This thesis will examine and evaluate different mechanics that could be used in games using augmente...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Based on self-determination theory, the current laboratory experiment investigates how the use of vi...
For the proposed masters thesis project, I conducted research into how computer graphics and emergin...
Videogame control interfaces continue to evolve beyond their traditional roots, with devices encoura...
The purpose of this bachelor’s thesis is to investigate immersive gaming experiences in the context ...