This study explores how a video game player's sense of being in a game world (i.e., spatial presence) is impacted by the use of a virtual reality head-mounted display. Research focused on virtual reality research has fallen by the wayside since the early 90s due to the limitations in the technology. With modern reimagining of virtual reality head-mounted displays, there is now an opportunity to reexamine the impact it has on gaming experience. This thesis explores the results of an experiment in which university students played video games using either the Oculus Rift VR head set or a standard monitor while playing a first-person shooter (FPS) video game. Control interface was also manipulated. Results indicated that virtual reality head mo...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
In recent years, the rapid development of new head-mounted display technology (HMDs) for gaming prov...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Virtual reality (VR) headsets like the Oculus Rift, HTC Vive, and Playstation VR can provide a uniqu...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Since the early 90’s, three dimensional virtual reality has raised interest as it appeared to allow ...
Since almost thirty years, three dimensional virtual reality, which required expensive and cumbersom...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
This study aims to understand the impact of display medium on affective and cognitive perceptions wi...
Exploratory Studies on the Sense of Presence as a Function of Visual and Auditory Display Parameters...
© 2015 ACM. Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has cla...
The recent release of the Oculus Rift, originally developed for entertainment applications, has re-i...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...
In recent years, the rapid development of new head-mounted display technology (HMDs) for gaming prov...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Virtual reality (VR) headsets like the Oculus Rift, HTC Vive, and Playstation VR can provide a uniqu...
<div><p>Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this r...
Since the early 90’s, three dimensional virtual reality has raised interest as it appeared to allow ...
Since almost thirty years, three dimensional virtual reality, which required expensive and cumbersom...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
This study aims to understand the impact of display medium on affective and cognitive perceptions wi...
Exploratory Studies on the Sense of Presence as a Function of Visual and Auditory Display Parameters...
© 2015 ACM. Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has cla...
The recent release of the Oculus Rift, originally developed for entertainment applications, has re-i...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
With the upcoming generation of virtual reality HMDs, new virtual worlds, scenarios, and games are c...