Part 1: Full papersInternational audienceSocial interaction in videogames has a big impact on players experience and is often used to increase enjoyment and retention. In the current study a highly immersive setup based on the Oculus Rift and depth cameras and exploiting natural user interaction is compared with a classical Keyboard & Mouse configuration in the context of a videogame experience taking place in a shared Virtual Environment. The research aims at assessing the impact of new technologies and interaction metaphors on users engagement when playing social games. Initial findings from our study suggest that while players perform better using the classic Keyboard & Mouse setup, the new technological setup and the Natural User Interf...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
© 2015 ACM. Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has cla...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Newly available technologies and natural interaction in video games are reshaping the role of immers...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
With advances in virtual reality (VR) technology, immersive head-mounted displays (HMDs) have become...
Virtual reality (VR) headsets like the Oculus Rift, HTC Vive, and Playstation VR can provide a uniqu...
The aim of this research was to conceptualize and measure the flow experience of Virtual Reality (VR...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edg...
Virtual reality is becoming more popular and accessible to a broader audience, since practically ev...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
© 2015 ACM. Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has cla...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Newly available technologies and natural interaction in video games are reshaping the role of immers...
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through wearable head-m...
With advances in virtual reality (VR) technology, immersive head-mounted displays (HMDs) have become...
Virtual reality (VR) headsets like the Oculus Rift, HTC Vive, and Playstation VR can provide a uniqu...
The aim of this research was to conceptualize and measure the flow experience of Virtual Reality (VR...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edg...
Virtual reality is becoming more popular and accessible to a broader audience, since practically ev...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
© 2015 ACM. Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has cla...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...