We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists
Figure 1: Overview of our Dual Strip Weaving approach for the design of quadrilateral patch layouts....
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
Abstract—Creating high-quality quad meshes from triangulated surfaces is a highly non trivial task t...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
We present a framework for exploring topologically unique quadrangula-tions of an input shape. First...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
We describe a system that lets a designer interactively draw patterns of strokes in the picture plan...
Surface representations are integral to computer graphics. There are many common types of surface re...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
Figure 1: (Left) Quadrangulations of N-sided patches using our algorithm, where 2 ≤ N ≤ 6. Our algor...
Abstract—Many natural and man-made objects consist of simple primitives, similar components, and var...
We present a new algorithm for the semi-regular quadrangulation of an input surface, driven by its l...
This article introduces a straight-line drawing algorithm for quadrangulations, in the family of th...
Figure 1: Overview of our Dual Strip Weaving approach for the design of quadrilateral patch layouts....
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
Abstract—Creating high-quality quad meshes from triangulated surfaces is a highly non trivial task t...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
We present a framework for exploring topologically unique quadrangula-tions of an input shape. First...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
We describe a system that lets a designer interactively draw patterns of strokes in the picture plan...
Surface representations are integral to computer graphics. There are many common types of surface re...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
Figure 1: (Left) Quadrangulations of N-sided patches using our algorithm, where 2 ≤ N ≤ 6. Our algor...
Abstract—Many natural and man-made objects consist of simple primitives, similar components, and var...
We present a new algorithm for the semi-regular quadrangulation of an input surface, driven by its l...
This article introduces a straight-line drawing algorithm for quadrangulations, in the family of th...
Figure 1: Overview of our Dual Strip Weaving approach for the design of quadrilateral patch layouts....
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
Spline surfaces are routinely used to represent large-scale models for CAD and animation application...