Abstract—Creating high-quality quad meshes from triangulated surfaces is a highly non trivial task that necessitates consideration of various application specific metrics of quality. In our work, we follow the premise that automatic reconstruction techniques may not generate outputs meeting all the subjective quality expectations of the user. Instead, we put the user at the center of the process by providing a flexible, interactive approach to quadrangulation design. By combining scalar field topology and combinatorial connectivity techniques, we present a new framework, following a coarse to fine design philosophy, which allows for explicit control of the subjective quality criteria on the output quad mesh, at interactive rates. Our quadra...
abstract: Quad-dominant (QD) meshes, i.e., three-dimensional, 2-manifold polygonal meshes comprising...
International audienceSingularity editing of a quadrangle mesh consists in shifting singularities ar...
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the ta...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
We propose an interactive quadrangulation method based on a large collection of patterns that are le...
mesh, (b) a rendering of the design as glass construction. In (c) and (d) we show the edited mesh. T...
Surface representations are integral to computer graphics. There are many common types of surface re...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
We present a new algorithm for the semi-regular quadrangulation of an input surface, driven by its l...
We present a framework for exploring topologically unique quadrangula-tions of an input shape. First...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an o...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
abstract: Quad-dominant (QD) meshes, i.e., three-dimensional, 2-manifold polygonal meshes comprising...
International audienceSingularity editing of a quadrangle mesh consists in shifting singularities ar...
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the ta...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
We propose an interactive quadrangulation method based on a large collection of patterns that are le...
mesh, (b) a rendering of the design as glass construction. In (c) and (d) we show the edited mesh. T...
Surface representations are integral to computer graphics. There are many common types of surface re...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
We present a new algorithm for the semi-regular quadrangulation of an input surface, driven by its l...
We present a framework for exploring topologically unique quadrangula-tions of an input shape. First...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an o...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
abstract: Quad-dominant (QD) meshes, i.e., three-dimensional, 2-manifold polygonal meshes comprising...
International audienceSingularity editing of a quadrangle mesh consists in shifting singularities ar...
In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the ta...