Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly because they fit well the role of control grids for higher-level digital representations of smooth surfaces, such as subdivision surfaces and NURBS. Nonetheless, most software and hardware designed for 3D visualization and also most acquisition technology are optimized to generate highly accurate triangular meshes. Due to their different properties, triangular and quadrilateral meshes have led each to different types of applications, even in different scientific disciplines. While algorithms for analysis and processing of geometric data, operating on each of these two representations, have been developed more or less independently, researches...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propos...
International audienceIn this paper we present a new framework for subdivision surface approximation...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Surface representations are integral to computer graphics. There are many common types of surface re...
Geometric meshes that model animated characters must be designed while taking into account the defor...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produc...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propos...
International audienceIn this paper we present a new framework for subdivision surface approximation...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Surface representations are integral to computer graphics. There are many common types of surface re...
Geometric meshes that model animated characters must be designed while taking into account the defor...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produc...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propos...
International audienceIn this paper we present a new framework for subdivision surface approximation...