Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semi-regular quad mesh; it provides a structured domain for UV-mapping and parametrization. Our method is fast, one-click and it does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layou
International audienceThe goal of this paper is to construct a quadrilateral mesh around a one-dimen...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produc...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Surface representations are integral to computer graphics. There are many common types of surface re...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Virtual sculpting is currently a broadly used modeling metaphor with rising popularity especially i...
The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propos...
Abstract. The curve-skeleton of a 3D object is an abstract geometrical and topological representatio...
Geometric meshes that model animated characters must be designed while taking into account the defor...
International audienceThe goal of this paper is to construct a quadrilateral mesh around a one-dimen...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produc...
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coars...
Quadrilateral meshes are preferred over triangular meshes in the animation and CAD industry, mostly ...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Surface representations are integral to computer graphics. There are many common types of surface re...
Figure 1: Results created by two professional artists using our novel sketch-based quad remeshing to...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Virtual sculpting is currently a broadly used modeling metaphor with rising popularity especially i...
The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propos...
Abstract. The curve-skeleton of a 3D object is an abstract geometrical and topological representatio...
Geometric meshes that model animated characters must be designed while taking into account the defor...
International audienceThe goal of this paper is to construct a quadrilateral mesh around a one-dimen...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This work presents a novel, design-driven quadrangulating method for closed 3D curves. While the qua...