Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer, such as narrative structures. This paper presents Story Designer, a mixed-initiative co-creative narrative structure tool built on top of the Evolutionary Dungeon Designer (EDD) that uses tropes, narrative conventions found across many media types, to design these structures. Story Designer uses tropes as building blocks for narrative designers to compose complete narrative structures by interconnecting them in graph structures called narrative graphs. Our mixed-initiative approach lets designers manuall...
An interactive narrative is bound by the context of the world where its story takes place. However, ...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
Narratives are a predominant part of games, and their design poses challenges when identifying, enco...
Games are complex, multi-faceted systems that share common elements and underlying narratives, such ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
Stories in released games are still based largely on static and predetermined structures, despite de...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
In this chapter, we discuss the design of games as narrative machines – mechanical systems that crea...
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may ...
Generative narratives are an important subset of interactive narratives in games, enabling works tha...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Together with the growth of procedural content generation in game development, there is a need for a...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
An interactive narrative is bound by the context of the world where its story takes place. However, ...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
Narratives are a predominant part of games, and their design poses challenges when identifying, enco...
Games are complex, multi-faceted systems that share common elements and underlying narratives, such ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
Stories in released games are still based largely on static and predetermined structures, despite de...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
In this chapter, we discuss the design of games as narrative machines – mechanical systems that crea...
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may ...
Generative narratives are an important subset of interactive narratives in games, enabling works tha...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Together with the growth of procedural content generation in game development, there is a need for a...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
An interactive narrative is bound by the context of the world where its story takes place. However, ...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...