International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate long-standing histories with their characters, but cannot express or see traces of their adventures in the game worlds. We are interested in designing game systems where players shape and contribute their own narratives as game content. Study one designed and playtested three Virtual Tabletop Role-Playing Game (VTTRPG) prototypes where we found that structured, graphical representations of players' traces support co-design and narrative analysis. We also identified four categories of traces: environment, build, memory and object. We introduce Play Traces, a novel analysis method for representing and co-designing with players and their narrati...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
We uncover how geographically distributed players of table- top role-playing games engage narrative...
Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to inve...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
International audiencePlayers in modern Massively Multiplayer Online Role-Playing Games progress thr...
International audiencePlayers of Massively Multiplayer Online games (MMOs) consume content much fast...
International audiencePlayers of Massively Multiplayer Online games (MMOs) consume content much fast...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Prior interactive narrative research has extensively investigated the question of how game designers...
This article discusses how components in a game world can carry meaning relevant to individual playe...
This thesis describes a multi-agent approach to generating narrative based on the ac-tivities of par...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive Narrative (IN) is a type of storytelling in which the dramatic storyline is created and ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Interactive narrative systems attempt to tell stories to players capable of changing the direction a...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
We uncover how geographically distributed players of table- top role-playing games engage narrative...
Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to inve...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
International audiencePlayers in modern Massively Multiplayer Online Role-Playing Games progress thr...
International audiencePlayers of Massively Multiplayer Online games (MMOs) consume content much fast...
International audiencePlayers of Massively Multiplayer Online games (MMOs) consume content much fast...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Prior interactive narrative research has extensively investigated the question of how game designers...
This article discusses how components in a game world can carry meaning relevant to individual playe...
This thesis describes a multi-agent approach to generating narrative based on the ac-tivities of par...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Interactive Narrative (IN) is a type of storytelling in which the dramatic storyline is created and ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Interactive narrative systems attempt to tell stories to players capable of changing the direction a...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
We uncover how geographically distributed players of table- top role-playing games engage narrative...
Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to inve...