An interactive narrative is bound by the context of the world where its story takes place. However, most work in interactive narrative generation takes its story world design and mechanics as given, which abdicates a large part of story generation to an external world designer. In this paper, we close the story world design gap with an evolutionary search framework for generating interactive narrative worlds and mechanics. Our framework finds story world designs that accommodate multiple distinct player roles. We evaluate our system with an action agreement ratio analysis that shows worlds generated by our framework provide a greater number of in-role action opportunities compared to story worlds randomly sampled from the generative space
Interactive fiction can be understood and improved using concepts from narratology. Particularly use...
The generator of adaptive dilemma-based interactive narratives (GADIN) presented in this paper dynam...
Games such as Skyrim use a narrative world, which is a game world that is used to tell stories. Crea...
We present a system that uses evolutionary optimization to suggest new story-world events that, if a...
Generative narratives are an important subset of interactive narratives in games, enabling works tha...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
Most interactive narratives fail to live up to their names. Static interactive narratives (e.g., fix...
Narratives are a predominant part of games, and their design poses challenges when identifying, enco...
© IFIP International Federation for Information Processing 2021. Published by Springer Nature Switze...
We consider a system that can generate stories as a creative system. One approach to building such a...
Interactive narrative systems attempt to tell stories to players capable of changing the direction a...
A general method for the generation of natural language narrative is described. It allows the expres...
Interactive storytelling opens exciting possi-bilities to personalized narrative creation, providing...
In this paper, we discuss motivations for studying interactive narrative in shared, persistent world...
Generating a story, while trying to preserve at least some qualities of author-written narrative is ...
Interactive fiction can be understood and improved using concepts from narratology. Particularly use...
The generator of adaptive dilemma-based interactive narratives (GADIN) presented in this paper dynam...
Games such as Skyrim use a narrative world, which is a game world that is used to tell stories. Crea...
We present a system that uses evolutionary optimization to suggest new story-world events that, if a...
Generative narratives are an important subset of interactive narratives in games, enabling works tha...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
Most interactive narratives fail to live up to their names. Static interactive narratives (e.g., fix...
Narratives are a predominant part of games, and their design poses challenges when identifying, enco...
© IFIP International Federation for Information Processing 2021. Published by Springer Nature Switze...
We consider a system that can generate stories as a creative system. One approach to building such a...
Interactive narrative systems attempt to tell stories to players capable of changing the direction a...
A general method for the generation of natural language narrative is described. It allows the expres...
Interactive storytelling opens exciting possi-bilities to personalized narrative creation, providing...
In this paper, we discuss motivations for studying interactive narrative in shared, persistent world...
Generating a story, while trying to preserve at least some qualities of author-written narrative is ...
Interactive fiction can be understood and improved using concepts from narratology. Particularly use...
The generator of adaptive dilemma-based interactive narratives (GADIN) presented in this paper dynam...
Games such as Skyrim use a narrative world, which is a game world that is used to tell stories. Crea...