In this paper, we discuss motivations for studying interactive narrative in shared, persistent worlds using the established conventions of quest-based MMORPGs. We present a framework for categorizing the various techniques used in these games according to the interaction between the world model and the quest model. Using this framework we generalize recent games to present a more dynamic world model, and investigate extensions to the quest model to support storytelling through adaptive quest narratives
Historically, quests where frequently used by players, which empirically analyzed and systematized t...
Abstract. In this paper we review different techniques which can be used to achieve interactive stor...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
In this paper, we present adaptive quests, an extension to the dominant quest model that guides and ...
International audiencePlayers in modern Massively Multiplayer Online Role-Playing Games progress thr...
This thesis describes a multi-agent approach to generating narrative based on the ac-tivities of par...
noteOne of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptab...
The consideration of the narrative question within Virtual Environments (VEs) is a compromise regard...
An interactive narrative is bound by the context of the world where its story takes place. However, ...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
In this paper, we set out a basic approach to the modeling of narrative in interactive virtual world...
Storytelling plays an important role in providing an engaging player experience in modem computer ga...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
In agent research, emergent narrative aims for practical solutions to the narrative paradox problem ...
Historically, quests where frequently used by players, which empirically analyzed and systematized t...
Abstract. In this paper we review different techniques which can be used to achieve interactive stor...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
In this paper, we present adaptive quests, an extension to the dominant quest model that guides and ...
International audiencePlayers in modern Massively Multiplayer Online Role-Playing Games progress thr...
This thesis describes a multi-agent approach to generating narrative based on the ac-tivities of par...
noteOne of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptab...
The consideration of the narrative question within Virtual Environments (VEs) is a compromise regard...
An interactive narrative is bound by the context of the world where its story takes place. However, ...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
In this paper, we set out a basic approach to the modeling of narrative in interactive virtual world...
Storytelling plays an important role in providing an engaging player experience in modem computer ga...
International audiencePlayers in Massively Multiplayer Online Role-Playing Games (MMORPGs) generate ...
In agent research, emergent narrative aims for practical solutions to the narrative paradox problem ...
Historically, quests where frequently used by players, which empirically analyzed and systematized t...
Abstract. In this paper we review different techniques which can be used to achieve interactive stor...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...