The consideration of the narrative question within Virtual Environments (VEs) is a compromise regarding to the conflict between pre-authored narrative structures and user freedom both in terms of interaction and physical movement. By presenting the results of a recent investigation on the narrative structures and mechanisms of Role Playing Games (RPGs), this paper aims at assessing the potential of non-conventional narrative forms for computer implementation and addresses the potential benefits of such consideration on the research currently undertaken by the AI community in terms of storytelling and interactive storytelling. 1
In this paper, we set out a basic approach to the modeling of narrative in interactive virtual world...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
The leap from a constrained, linear story line to a complete world where participants have free will...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
Virtual space is one of the fundamental building blocks of any digital game. It ties directly into t...
This report addresses a collection of interactive storytelling systems to provide an overview of sta...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The paper considers the recent academic struggle between "narratologists " and "ludol...
In this paper we consider the clash between the pre-scripted character of much narrative and the fre...
Abstract. In this paper we discuss the necessity for the VS community to address particular issues r...
In this paper, we set out a basic approach to the modeling of narrative in interactive virtual world...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
The leap from a constrained, linear story line to a complete world where participants have free will...
The objective of this study was to examine the storytelling principles of virtual reality contents, ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
Virtual space is one of the fundamental building blocks of any digital game. It ties directly into t...
This report addresses a collection of interactive storytelling systems to provide an overview of sta...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The paper considers the recent academic struggle between "narratologists " and "ludol...
In this paper we consider the clash between the pre-scripted character of much narrative and the fre...
Abstract. In this paper we discuss the necessity for the VS community to address particular issues r...
In this paper, we set out a basic approach to the modeling of narrative in interactive virtual world...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
The leap from a constrained, linear story line to a complete world where participants have free will...