Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key design elements that have shown promise in leading to positive learning results. We then conducted an experiment in which we varied gamification intensity in web-based virtual training environments for a procedural industrial task. 355 participants were divided into a baseline group without gamification, a basic, and an advanced gamification group. Analysis of participants' learning include...
Dissertation supervisor: Dr. Joi Moore.Includes vita.Students who are inexperienced with multi-user ...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Purpose – Gamification is the use of game elements in different contexts. It is also a tool with pot...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Gamification is well known as a design strategy used to generate a change in users’ behaviour, such ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
In this paper, we present the fundamental concepts, design, and preliminary findings of a personaliz...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Dissertation supervisor: Dr. Joi Moore.Includes vita.Students who are inexperienced with multi-user ...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Purpose – Gamification is the use of game elements in different contexts. It is also a tool with pot...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has...
Gamification is well known as a design strategy used to generate a change in users’ behaviour, such ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
In this paper, we present the fundamental concepts, design, and preliminary findings of a personaliz...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Dissertation supervisor: Dr. Joi Moore.Includes vita.Students who are inexperienced with multi-user ...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...