The digital revolution is causing the new generations to demand new ways of learning. Motivating students is one crucial element of the learning-teaching process to achieve students’ learning, which is the main objective of education. Using typical gaming elements in non-game environ-ments, gamification transforms the learning process into a more motivating and enjoyable expe-rience. Therefore, gamification offers adequate solutions for the educational needs of the new generation of students. Although most studies have found benefits from gamification, the results have not been encouraging in some cases. Several review studies suggest that more empirical studies are needed to investigate the motivating effects of using gamification in diffe...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification is the use of game elements in non-gaming contexts. In this study Jasperactive (JA), a ...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification is the use of game elements in non-gaming contexts. In this study Jasperactive (JA), a ...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...