The use of game elements in non-game contexts (gamification) has previously been widely explored in contexts such as healthcare and marketing but less extensively in education and training. In this paper we explore the use of gamification in education and training. Traditional training methods often fail to engage or motivate students, especially Digital Natives raised from a young age with apps and games. This paper explores how class or computer-based trainings can be (re)designed using gamification to increase student engagement and motivation. The paper first develops a taxonomy of game elements, based on a literature review. It then provides an Educational Game Element Database (EGEDB) that includes the taxonomy and that represents the...
This article explores how gamification can be applied to education to improve student motivation. An...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
This article explores how gamification can be applied to education to improve student motivation. An...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Gamification technique is getting popular to be implemented in learning or training application. It ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
With a growing importance of developing educational applications, this study attempts to assess the ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This article explores how gamification can be applied to education to improve student motivation. An...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
This article explores how gamification can be applied to education to improve student motivation. An...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Gamification technique is getting popular to be implemented in learning or training application. It ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
With a growing importance of developing educational applications, this study attempts to assess the ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This article explores how gamification can be applied to education to improve student motivation. An...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
This article explores how gamification can be applied to education to improve student motivation. An...