“The Guillotine” is a language game whose goal is to predict the unique word that is linked in some way to five words given as clues, generally unrelated to each other. The ability of the human player to find the solution depends on the richness of her cultural background. We designed an artificial player for that game, based on a large knowledge repository built by exploiting several sources available on the web, such as Wikipedia, that provide the system with the cultural and linguistic background needed to understand clues. The “brain” of the system is a spreading activation algorithm that starts processing clues, finds associations between them and words within the knowledge repository, and computes a list of candidate solutions. In t...
This thesis solves a determination of semantic similarity between words. For this task is used a com...
This paper describes OTTHO (On the Tip of my THOught), an artificial player able to solve a very popu...
This paper presents recent developments of a software system that acts as an artificial player for a...
“The Guillotine” is a language game whose goal is to predict the unique word that is linked in some ...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This thesis extends a system of an artificial player of a word-association game Codenames to easy ad...
The way humans define words is a powerful way of representing them. In this work, we propose to meas...
This paper presents recent developments of a software system that acts as an artificial player for a...
This thesis solves a determination of semantic similarity between words. For this task is used a com...
This paper describes OTTHO (On the Tip of my THOught), an artificial player able to solve a very popu...
This paper presents recent developments of a software system that acts as an artificial player for a...
“The Guillotine” is a language game whose goal is to predict the unique word that is linked in some ...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
In this paper we propose a system to solve a language game, called Guillotine, which requires a play...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This thesis extends a system of an artificial player of a word-association game Codenames to easy ad...
The way humans define words is a powerful way of representing them. In this work, we propose to meas...
This paper presents recent developments of a software system that acts as an artificial player for a...
This thesis solves a determination of semantic similarity between words. For this task is used a com...
This paper describes OTTHO (On the Tip of my THOught), an artificial player able to solve a very popu...
This paper presents recent developments of a software system that acts as an artificial player for a...