This study examined the differences between a game with a realistic narrative context and one with a more fantastical narrative context, in terms of perceived game relevance and game-specific self-efficacy. Users who played the game with the more realistic narrative exhibited greater perceived relevance and greater game-specific self-efficacy, in comparison with their counterparts. The more realistic narrative may allow for the material being learned to be better incorporated into the underlying narrative, thus increasing the perceived relevance of the game overall. The more realistic context may have yielded an increased gamespecific self-efficacy due to the increased feasibility of the actions users undertake in the game. Using Yi & Hwang...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
This study examined the differences between a game with a realistic narrative context and one with a...
This study examined the differences between a game with a realistic narrative context and one with a...
Past research on video game effects was often limited to explaining effects of game content and mode...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
This contribution analyzes the impact of factors related to story structure, meaningfulness, and con...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
This study examined the differences between a game with a realistic narrative context and one with a...
This study examined the differences between a game with a realistic narrative context and one with a...
Past research on video game effects was often limited to explaining effects of game content and mode...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
This contribution analyzes the impact of factors related to story structure, meaningfulness, and con...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
The aim of the study is to shed more light on the effectiveness of in-game advertising, focusing spe...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...