Action-adventure video games often provide very engaging, dramatic story lines that draw players in, and attractive characters that players care about deeply. Players are compelled by the story, eager to see what will happen next, either as spectators or as interactive participants. Media audiences often identify with certain characters (Cohen, 2001) and empathize with them in their struggles. It is not surprising, then, to see how hard some video game players try to help them prevail. Dramatic narratives give players a reason to strive and a strong feeling of satisfaction when they succeed. Some studies of video game stories (e.g., Ricci & Beal, 2002; Schneider, Lang, Shin, & Bradley, 2004) find that they significantly contribute ...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Serious games have been proven effective in achieving educational and health communication goals in ...
Past research on video game effects was often limited to explaining effects of game content and mode...
textThe creative possibilities of video games have been energized by the continual advancement of te...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
This study examined the differences between a game with a realistic narrative context and one with a...
abstract: The topic of video games and their potential benefits had been researched and catalogued b...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Serious games have been proven effective in achieving educational and health communication goals in ...
Past research on video game effects was often limited to explaining effects of game content and mode...
textThe creative possibilities of video games have been energized by the continual advancement of te...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Immersion in a video game environment provides a promising social marketing framework to communicate...
This study examined the differences between a game with a realistic narrative context and one with a...
abstract: The topic of video games and their potential benefits had been researched and catalogued b...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
In educational research, it is a widely accepted belief that meaningfulness benefits learning. Accor...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
A larger number of games for health were developed over the past two decades to provide an engaging ...
Games have been linked to provoking a wide variety of emotional reactions, from fear (Therrien, 2009...
Serious games have been proven effective in achieving educational and health communication goals in ...