Perceived realism in video games, indicating the degree game players perceive the game is realistic, influences game player’s cognitions. Previous research has explored the dimensional structure of perceived realism from two aspects. Adopted from traditional media, the first aspect narrative plays an important role in facilitating perceived game realism. Interactivity of video games enables the other source of perceived realism, which is human-computer interaction (HCI). This study examines the structure of perceived realism in video games, categorizing dimensions of perceived game realism into narrative or HCI, and comparing the influence of these two types on players’ cognitive outcomes, which are identification, immersion, and emotion. T...
Past research on video game effects was often limited to explaining effects of game content and mode...
This study examined the differences between a game with a realistic narrative context and one with a...
Serious games with interactive narratives have been studied for their potential to influence emotion...
Perceived realism in video games, indicating the degree game players perceive the game is realistic,...
This study examined the differences between a game with a realistic narrative context and one with a...
There has been a growing body of research looking into effects beyond enjoyment of media content. Ho...
Digital games with adaptive technologies offer more tailored experiences to their players, as gamepl...
In the virtual environments (VE) literature, presence has been described as the feeling whereby an i...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
This work explores how people who play and develop video games perceive realism. ‘Realism’ is a very...
This study sets out to investigate the psychology of immersion and the immersive response of individ...
The goal of this paper is to see how mental and language representations are unique from a video-gam...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Video games are both a popular and pervasive medium in society and emerging technologies have dramat...
In order to understand player immersion in video games, this study identifies key characteristics wi...
Past research on video game effects was often limited to explaining effects of game content and mode...
This study examined the differences between a game with a realistic narrative context and one with a...
Serious games with interactive narratives have been studied for their potential to influence emotion...
Perceived realism in video games, indicating the degree game players perceive the game is realistic,...
This study examined the differences between a game with a realistic narrative context and one with a...
There has been a growing body of research looking into effects beyond enjoyment of media content. Ho...
Digital games with adaptive technologies offer more tailored experiences to their players, as gamepl...
In the virtual environments (VE) literature, presence has been described as the feeling whereby an i...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
This work explores how people who play and develop video games perceive realism. ‘Realism’ is a very...
This study sets out to investigate the psychology of immersion and the immersive response of individ...
The goal of this paper is to see how mental and language representations are unique from a video-gam...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
Video games are both a popular and pervasive medium in society and emerging technologies have dramat...
In order to understand player immersion in video games, this study identifies key characteristics wi...
Past research on video game effects was often limited to explaining effects of game content and mode...
This study examined the differences between a game with a realistic narrative context and one with a...
Serious games with interactive narratives have been studied for their potential to influence emotion...