We present a new ray tracing algorithm that requires no explicit acceleration data structure and therefore no memory. It is represented in a completely implicit way by triangle reordering. This new implicit data structure is simple to build, efficient to traverse and has a fast total time to image. The implicit acceleration data structure must be constructed only once and can be reused for arbitrary numbers of rays or ray batches without the need to rebuild the hierarchy. Due to the fast build times it is very well suitable for dynamic and animated scenes. We compare it to classic acceleration data structures, like a Bounding Volume Hierarchy, and analyze its effciency
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Abstract Implicit surfaces offer several advantages over other volume representations, but despite t...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Abstract Implicit surfaces offer several advantages over other volume representations, but despite t...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...