Ray tracing acceleration techniques most often consider only static scenes, neglecting the processing time needed to build the acceleration data structure. With the development of interactive ray tracing systems, this reconstruction time becomes a serious bottleneck if concerned with dynamic scenes. In this paper, we describe two strategies for effcient updating of bounding volume hierarchies (BVH) for scenarios with arbitrarily moving objects. The first exploits spatial locality in the object distribution for faster reinsertion of the moved objects. The second allows insertion and deletion of objects at almost constant time by using a hybrid system, which combines benefits from both spatial subdivision and BVHs. Depending on the number of ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
This thesis covers the efficient visualization of complex 3d scenes using various rendering methods ...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
technical reportBounding volume hierarchies are a popular choice for ray tracing animated scenes du...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
This thesis covers the efficient visualization of complex 3d scenes using various rendering methods ...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
technical reportBounding volume hierarchies are a popular choice for ray tracing animated scenes du...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...