Recent advances in human motion sensing technologies and machine learning have enhanced the potential of AI to simulate artificial agents exhibiting human-like movements. Human movements are typically explored via experimental recordings with the aim of establishing relationships between neural and mechanical activities. A recent trend in AI research shows that AI algorithms work remarkably well when combined with sufficient computing resources and data. One common criticism is that all of these methods are gradient-based, which involves a gradient approximation, thus suffering of the well-known vanishing gradient problem. In this paper, the goal is to build an ANN-based controller that enables an agent to walk in a human-like way. In parti...
The fields of biologically inspired artificial intelligence, neuroscience, and psychology have had e...
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved ...
This paper investigates the use of a multi-objective approach for evolving artificial neural network...
Recent advances in human motion sensing technologies and machine learning have enhanced the potentia...
Dürr V, Krause AF, Schmitz J, Cruse H. Neuroethological concepts and their transfer to walking machi...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Living creatures, like walking animals, have found fascinating solutions for the problem of locomoti...
Bipedalism is theorised to have emerged in humans in order to enable endurance running and tool use ...
A large space of different neural models exists from simple mathematical abstractions to detailed bi...
A gait model capable of generating human-like walking behavior at both the kinematic and the muscula...
Abstract Modeling human motor control and predicting how humans will move in novel environments is a...
Cruse H, Bartling C, Dean J, et al. Simplifying neural networks for controlling walking by exploitin...
Modelling human behaviour is still an ongoing challenge that spaces between several fields like soci...
Designing a gait controller for a morphology changing robot is a challenging problem due to the high...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
The fields of biologically inspired artificial intelligence, neuroscience, and psychology have had e...
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved ...
This paper investigates the use of a multi-objective approach for evolving artificial neural network...
Recent advances in human motion sensing technologies and machine learning have enhanced the potentia...
Dürr V, Krause AF, Schmitz J, Cruse H. Neuroethological concepts and their transfer to walking machi...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Living creatures, like walking animals, have found fascinating solutions for the problem of locomoti...
Bipedalism is theorised to have emerged in humans in order to enable endurance running and tool use ...
A large space of different neural models exists from simple mathematical abstractions to detailed bi...
A gait model capable of generating human-like walking behavior at both the kinematic and the muscula...
Abstract Modeling human motor control and predicting how humans will move in novel environments is a...
Cruse H, Bartling C, Dean J, et al. Simplifying neural networks for controlling walking by exploitin...
Modelling human behaviour is still an ongoing challenge that spaces between several fields like soci...
Designing a gait controller for a morphology changing robot is a challenging problem due to the high...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
The fields of biologically inspired artificial intelligence, neuroscience, and psychology have had e...
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved ...
This paper investigates the use of a multi-objective approach for evolving artificial neural network...