In game artificial intelligence (AI), two common directions for developing non-human computer players are strong AI and human-like AI. Human-like AI aims at making computer agents behave like humans. In this direction, NeuroEvolution (NE), which is a combination of an artificial neural network (ANN) and an evolutionary algorithm (EA), had been frequently used to a make computer agent to behave like a human. Our research introduces a novel approach to create human-like computer agents in a platform game Super Mario Bros. (SMB) - we called it a 2D action game in this research. The approach utilizes statistical penalties to evaluate candidates created by NE algorithm. The penalties help in reducing mechanical actions of computer agents based o...
textMachine learning has proven useful for producing solutions to various problems, including the c...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Pro...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
Artifi cial potential fi elds is a technique that use attractive and repelling forces to control e.g...
Abstract. Recent findings in biological neuroscience suggest that the brain learns body movements as...
Modern Computer Game AI still relies on rule-based approaches, so far failing to develop a convinc-i...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
textMachine learning has proven useful for producing solutions to various problems, including the c...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
If a computer game company wants to stay competitive they must offer something extra. For many years...
Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Pro...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
Artifi cial potential fi elds is a technique that use attractive and repelling forces to control e.g...
Abstract. Recent findings in biological neuroscience suggest that the brain learns body movements as...
Modern Computer Game AI still relies on rule-based approaches, so far failing to develop a convinc-i...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
Teaching a computer to play video games has generally been seen as a reasonable benchmark for develo...
textMachine learning has proven useful for producing solutions to various problems, including the c...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...