Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creat-ing autonomous agents to operate in the rich environments of modern videogames and computer simulations, it becomes important to devise agent behaviors that display the visible attributes of intelligence, rather than simply performing op-timally. Such visibly intelligent behavior is difficult to spec-ify with rules or characterize in terms of quantifiable objec-tive functions, but it is possible to utilize human intuitions to directly guide a learning system toward the desired sorts of behavior. Policy induction from human-generated examples is a promising approach to...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Over the past decade, video games have become increasingly utilised for research in artificial intel...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
textMachine learning has proven useful for producing solutions to various problems, including the c...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces ...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces ...
In recent years the gaming industry has been on increase. In order to maintain competitiveness gamin...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Pro...
A challenge in reproducing life is to reproduce cognition. We propose a methodology by which human a...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
Our fascination with human intelligence has historically influenced AI research to directly build au...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Over the past decade, video games have become increasingly utilised for research in artificial intel...
Much of artificial intelligence research is focused on devis-ing optimal solutions for challenging a...
textMachine learning has proven useful for producing solutions to various problems, including the c...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces ...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces ...
In recent years the gaming industry has been on increase. In order to maintain competitiveness gamin...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Pro...
A challenge in reproducing life is to reproduce cognition. We propose a methodology by which human a...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
Our fascination with human intelligence has historically influenced AI research to directly build au...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
This paper addresses how neural networks learn to play one-shot normal form games through experience...
Over the past decade, video games have become increasingly utilised for research in artificial intel...