Thurau C, Bauckhage C, Sagerer G. Learning Human-Like Movement Behavior for Computer Games. In: Proc. 8th Int. Conf. on the Simulation of Adaptive Behavior (SAB’04). 2004.Modern Computer Game AI still relies on rulebased approaches, so far failing to develop a convincing, human-like opponent. Towards the development of more human-like computer game agents, we propose an approach for learning strategies by observation of human players, principally viewing the design of a computer game agent as a problem of pattern recognition. First we introduce a Neural Gas based grid learning of an internal representation of the 3D game-world. Then we discuss the use of a learning potential fields approach, establishing a mapping from world state vectors ...
My research is focused on using human navigation data in games and simulation to learn motion models...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Thurau C. Behavior acquisition in artificial agents. Bielefeld (Germany): Bielefeld University; 2006...
Modern Computer Game AI still relies on rule-based approaches, so far failing to develop a convinc-i...
Abstract. Recent findings in biological neuroscience suggest that the brain learns body movements as...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
The problem of creating believable game AI poses numerous challenges for computational intelligence ...
Many 3D graphics applications require the presence of autonomous computer-controlled agents which ar...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
If a computer game company wants to stay competitive they must offer something extra. For many years...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
My research is focused on using human navigation data in games and simulation to learn motion models...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
My research is focused on using human navigation data in games and simulation to learn motion models...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Thurau C. Behavior acquisition in artificial agents. Bielefeld (Germany): Bielefeld University; 2006...
Modern Computer Game AI still relies on rule-based approaches, so far failing to develop a convinc-i...
Abstract. Recent findings in biological neuroscience suggest that the brain learns body movements as...
Bauckhage C, Thurau C, Sagerer G. Learning human-like opponent behavior for interactive computer gam...
The problem of creating believable game AI poses numerous challenges for computational intelligence ...
Many 3D graphics applications require the presence of autonomous computer-controlled agents which ar...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
If a computer game company wants to stay competitive they must offer something extra. For many years...
In game artificial intelligence (AI), two common directions for developing non-human computer player...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
My research is focused on using human navigation data in games and simulation to learn motion models...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer g...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
My research is focused on using human navigation data in games and simulation to learn motion models...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Thurau C. Behavior acquisition in artificial agents. Bielefeld (Germany): Bielefeld University; 2006...