Modelling human behaviour is still an ongoing challenge that spaces between several fields like social science, artificial intelligence, and philosophy. Since the research of a metric able to define all the aspect of the human nature is still an ambitious task, most current studies use concepts like social forces or handwritten rules for modelling. Following the growing trend behind a new branch of Artificial Intelligence called Generative AI, this paper presents the application of Turing Learning on the problem of modelling human movements. Turing Learning is a generative model that uses evolutionary algorithms as a way to learn behaviours without the need for predefined metrics and, using deep learning models, it is able to produce human-...
Industrial automation calls for behavioral intelligence, that is, a mixture of flexibility, robustne...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
Computer generated forces are simulated entities that are used in simulation based training and deci...
The ability to forecast human motion, called ``human trajectory forecasting", is a critical requirem...
My research is focused on using human navigation data in games and simulation to learn motion models...
Recent advances in human motion sensing technologies and machine learning have enhanced the potentia...
For many tasks robots need to operate in human populated environments. Human motion prediction is ga...
The design of computational methods to recognize human motions is among the most promising research ...
Humans possess a comprehensive set of interaction capabilities at various levels of abstraction incl...
In this work we present a probabilistic approach to find motion patterns in manipulative...
Human activities are characterised by the spatio-temporal structure of their motion patterns. Such s...
The inclusion of tracking technologies in personal devices opened the doors to the analysis of large...
Significant technical development over the last years has lately been showing more and more promise ...
For a mobile robot to assist humans in daily life like attending to a patient in a hospital by servi...
International audienceAnalysing movement learning can rely on human evaluation, e.g. annotating vide...
Industrial automation calls for behavioral intelligence, that is, a mixture of flexibility, robustne...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
Computer generated forces are simulated entities that are used in simulation based training and deci...
The ability to forecast human motion, called ``human trajectory forecasting", is a critical requirem...
My research is focused on using human navigation data in games and simulation to learn motion models...
Recent advances in human motion sensing technologies and machine learning have enhanced the potentia...
For many tasks robots need to operate in human populated environments. Human motion prediction is ga...
The design of computational methods to recognize human motions is among the most promising research ...
Humans possess a comprehensive set of interaction capabilities at various levels of abstraction incl...
In this work we present a probabilistic approach to find motion patterns in manipulative...
Human activities are characterised by the spatio-temporal structure of their motion patterns. Such s...
The inclusion of tracking technologies in personal devices opened the doors to the analysis of large...
Significant technical development over the last years has lately been showing more and more promise ...
For a mobile robot to assist humans in daily life like attending to a patient in a hospital by servi...
International audienceAnalysing movement learning can rely on human evaluation, e.g. annotating vide...
Industrial automation calls for behavioral intelligence, that is, a mixture of flexibility, robustne...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
Computer generated forces are simulated entities that are used in simulation based training and deci...