3D games routinely turn to modular architecture as an optimization technique for environment art and level design, although there is little documentation of how to implement it. As a result, many games struggle to apply it effectively, contributing to problems such as art fatigue and production delays. This investigation proposes a set of unified principles of modular architecture for 3D game environment art based on traditional architecture and game examples. It finds that the use of a uniform grid and standard measurements are key as well as extensive planning, and that assets organized as modular kits can be more cost-effective and facilitate flexible level design. It concludes with a series of steps per development phase of a game's lif...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...
3D games routinely turn to modular architecture as an optimization technique for environment art and...
In the game industry, environment artists hold a specialized role in that they must understand how t...
As time goes by, things evolve, usually for the better, and video games are no different. If we take...
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. Thi...
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a gam...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
A game engine as the core software component provides the underlying technologies to address the com...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
The process of design and development of virtual environments can be supported by tools and framewor...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...
3D games routinely turn to modular architecture as an optimization technique for environment art and...
In the game industry, environment artists hold a specialized role in that they must understand how t...
As time goes by, things evolve, usually for the better, and video games are no different. If we take...
The gaming industry has over the years enjoyed a rapid growth cutting across various demography. Thi...
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a gam...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
A game engine as the core software component provides the underlying technologies to address the com...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
The process of design and development of virtual environments can be supported by tools and framewor...
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essent...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...
3D game “Jurnal Pahlawan”(Hero’s Journal) is a game project based on the battle of Surabaya, Indones...