In the realm of architecture, orthographics such as floor plans, elevations, and sections are essential both in the design process and final working drawings. However, when shown to clients, there is often a lack of spatial, material, and contextual understanding. As technology advances, renderings, walkthroughs and “money-shot renders'' plague the architectural workflow—often interpreted as realistic but misleading. The paper begins by exploring the gaps and deficiencies of today’s architecture workflow, continues with analyzing the elements of themed entertainment and concludes with the potential of integrating game engines into the architecture workflow. Many parallels can be drawn between the themed entertainment industry and architectu...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Current methods to display a new home in the architectural visualization industry involve long rende...
In this investigation we are concerned with rethinking and proposing the concept of space towards an...
This paper looks at the design of “place” in a game environment. It sets out to present a way of ana...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
The process of digital and technological evolution in recent years has shifted to words such as Virt...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Ever increasing complexity in architectural design and the need to deliver a cost effective solution...
This paper investigates the relationships between conventional modes of architectural design, those ...
This paper investigates the role of gaming engines in the architectural design process through the i...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
This paper will describe the design and evolution of an open source Ruby plug-in for Google SketchUp...
How can we as architects interact with external practices, such as video games? Are there relevant a...
This paper addresses the problem of creating new navigation paradigms for experiencing architectural...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Current methods to display a new home in the architectural visualization industry involve long rende...
In this investigation we are concerned with rethinking and proposing the concept of space towards an...
This paper looks at the design of “place” in a game environment. It sets out to present a way of ana...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Architectural Visualizations are the evolution from a once used technique of Architectural Rendering...
The process of digital and technological evolution in recent years has shifted to words such as Virt...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Ever increasing complexity in architectural design and the need to deliver a cost effective solution...
This paper investigates the relationships between conventional modes of architectural design, those ...
This paper investigates the role of gaming engines in the architectural design process through the i...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
This paper will describe the design and evolution of an open source Ruby plug-in for Google SketchUp...
How can we as architects interact with external practices, such as video games? Are there relevant a...
This paper addresses the problem of creating new navigation paradigms for experiencing architectural...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Current methods to display a new home in the architectural visualization industry involve long rende...
In this investigation we are concerned with rethinking and proposing the concept of space towards an...