Implementation of Early Childhood Education faces many problems in the learning system. Just as the lack of creativity and progress of educators, as well as educational game devices that are less supportive, so the learning system does not encourage the ability of students to innovate and think higher. The research objectives are learning management, and implementation of STEAM content made from Loose Parts. The research used descriptive qualitative method. Research data sources include primary and secondary sources. The research instrument, data collection using observation, interview, and documentation techniques. Then the data is analyzed through the stages of data collection, data reduction, data display, and conclusions. The results o...
The 2013 curriculum for early childhood education with an integrative thematic and scientific approa...
This research investigates the implementation of a Science, Technology, Engineering, Arts, and Mathe...
This workshop program has been successfully implemented. The indicators of success are shown by the ...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
Purpose – This study aims to describe and analyze the teacher's experience in implementing independe...
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
Early Childhood Education (PAUD) is an educational service aimed at children between the ages of 0-6...
The background to the problem in writing this Best Practice is because the students' ability in STEA...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
This research uses quantitative methods and related observations with the aim ofknowing the effectiv...
Alat Permainan Edukatif berbasis STEAM dan Loose Parts merupakan sebuah media pembelajaran yang dapa...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
One of the potential developments of early childhood is the cognitive development of children, and l...
The 2013 curriculum for early childhood education with an integrative thematic and scientific approa...
This research investigates the implementation of a Science, Technology, Engineering, Arts, and Mathe...
This workshop program has been successfully implemented. The indicators of success are shown by the ...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
Purpose – This study aims to describe and analyze the teacher's experience in implementing independe...
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
Early Childhood Education (PAUD) is an educational service aimed at children between the ages of 0-6...
The background to the problem in writing this Best Practice is because the students' ability in STEA...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
This research uses quantitative methods and related observations with the aim ofknowing the effectiv...
Alat Permainan Edukatif berbasis STEAM dan Loose Parts merupakan sebuah media pembelajaran yang dapa...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
One of the potential developments of early childhood is the cognitive development of children, and l...
The 2013 curriculum for early childhood education with an integrative thematic and scientific approa...
This research investigates the implementation of a Science, Technology, Engineering, Arts, and Mathe...
This workshop program has been successfully implemented. The indicators of success are shown by the ...