Purpose – This study aims to describe and analyze the teacher's experience in implementing independent learning using the STEAM (Science, Technology, Engineering, Art and Mathematic) method made from loose parts, namely by creating a fun education so that students can be actively involved in increasing children's creativity, so children's development aspects can develop well.Design/methods/approach – This study uses a qualitative descriptive method. The data analysis technique uses data collection, display, reducing data, and drawing conclusions. We are collecting data using observation, interviews, and documentation. The research subjects were teachers and children of group B of Nurul Iman Kindergarten.Findings – The study findings are in ...
To deal with early childhood’s interest in learning as a psychological aspect of a person, early chi...
This research uses quantitative methods and related observations with the aim ofknowing the effectiv...
This study investigates early childhood teachers' knowledge and experiences with STEAM education af...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
Implementation of Early Childhood Education faces many problems in the learning system. Just as the...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
It is undeniable that the COVID-19 pandemic has had a tremendous impact on society, especially in ea...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
The background to the problem in writing this Best Practice is because the students' ability in STEA...
This research investigates the implementation of a Science, Technology, Engineering, Arts, and Mathe...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
Early Childhood Education (PAUD) is an educational service aimed at children between the ages of 0-6...
The background of this research is the child’s lack of independence in developing the desired abilit...
To deal with early childhood’s interest in learning as a psychological aspect of a person, early chi...
This research uses quantitative methods and related observations with the aim ofknowing the effectiv...
This study investigates early childhood teachers' knowledge and experiences with STEAM education af...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
Implementation of Early Childhood Education faces many problems in the learning system. Just as the...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
It is undeniable that the COVID-19 pandemic has had a tremendous impact on society, especially in ea...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
The background to the problem in writing this Best Practice is because the students' ability in STEA...
This research investigates the implementation of a Science, Technology, Engineering, Arts, and Mathe...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
Early Childhood Education (PAUD) is an educational service aimed at children between the ages of 0-6...
The background of this research is the child’s lack of independence in developing the desired abilit...
To deal with early childhood’s interest in learning as a psychological aspect of a person, early chi...
This research uses quantitative methods and related observations with the aim ofknowing the effectiv...
This study investigates early childhood teachers' knowledge and experiences with STEAM education af...