This research uses quantitative methods and related observations with the aim ofknowing the effectiveness of the steam learning method with loose parts media onchildren's cognitive development in the covid-19 pandemic era, knowing the advantagesand disadvantages of the steam learning method with loose parts media on children'scognitive development in the pandemic era covid-19, as well as knowing the steps forimplementing the steam learning method with loose parts media on children's cognitivedevelopment in the era of the covid-19 pandemic. The effectiveness of loose part media to improve cognitive abilities in group B children in Putra Harapan 2 increased significantly than learning without using loose part media. This can be seen from the ...
The purpose of this research is to: 1) describe the lesson plan. 2) describe the implementation of l...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creat...
The COVID-19 pandemic, which has not yet ended in Indonesia, has had an unfavorable impact on variou...
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
The background to the problem in writing this Best Practice is because the students' ability in STEA...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
At the beginning of 2020 the whole world was hit by the COVID-19 outbreak. This pandemic affects alm...
Implementation of Early Childhood Education faces many problems in the learning system. Just as the...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
One of the potential developments of early childhood is the cognitive development of children, and l...
This study aims to determine the effectiveness of STEAM based learning on critical thinking skills (...
The purpose of this research is to: 1) describe the lesson plan. 2) describe the implementation of l...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creat...
The COVID-19 pandemic, which has not yet ended in Indonesia, has had an unfavorable impact on variou...
STEAM adalah salah satu pendekatan pembelajaran yang di dalamnya terdapat unsur Sains, Tecnology, En...
The STEAM method is applied to early childhood to provide broader thinking power in problem solving....
The background to the problem in writing this Best Practice is because the students' ability in STEA...
This study aims to determine the implementation of STEAM-based learning from loose parts so that chi...
This study aims to describe the level of understanding of PAUD teachers or PAUD educators about loos...
At the beginning of 2020 the whole world was hit by the COVID-19 outbreak. This pandemic affects alm...
Implementation of Early Childhood Education faces many problems in the learning system. Just as the...
This study is intended to describe the impact of the implementation of the Loose Parts to kindergart...
Tujuan dari penelitian ini adalah untuk memaparkan pembelajaran bermuatan STEAM dengan media loose p...
One of the potential developments of early childhood is the cognitive development of children, and l...
This study aims to determine the effectiveness of STEAM based learning on critical thinking skills (...
The purpose of this research is to: 1) describe the lesson plan. 2) describe the implementation of l...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creat...