Computer game technology is increasingly more complex and applied in a wide variety of domains, beyond entertainment, such as training and educational scenarios. Testing games is a difficult task requiring a lot of manual effort since the interaction space in the game is very fine grained and requires a certain level of intelligence that cannot be easily automated. This makes testing a costly activity in the overall development of games. This paper presents a model-based formulation of game play testing in such a way that search-based testing can be applied for test generation. An abstraction of the desired game behaviour is captured in an extended finite state machine (EFSM) and search-based algorithms are used to derive abstract tests ...
Testing tasks can be viewed (and organized!) as games against nature. We study reachability games in...
Computer games are very challenging to handle for traditional automated testing algorithms. In this ...
Computer games are very challenging to handle for traditional automated testing algorithms. In this...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
Experimental data used for the study on EvoMBT approach for testing of games. This dataset is used i...
The complexity of computer games is ever increasing. In this setup, guiding an automated test algor...
Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need f...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper pr...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
In the current project we present our study on automated video game testing. For our research, we ap...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
Game designers use human playtesting to gather feedback about game design elements when iteratively ...
To enable automated software testing, the ability to automatically navigate to a state of interest a...
We present a new methodology that employs tester agents to automate video game testing. We introduce...
Computer games are very challenging to handle for traditional automated testing algorithms. In this ...
Testing tasks can be viewed (and organized!) as games against nature. We study reachability games in...
Computer games are very challenging to handle for traditional automated testing algorithms. In this ...
Computer games are very challenging to handle for traditional automated testing algorithms. In this...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
Experimental data used for the study on EvoMBT approach for testing of games. This dataset is used i...
The complexity of computer games is ever increasing. In this setup, guiding an automated test algor...
Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need f...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper pr...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
In the current project we present our study on automated video game testing. For our research, we ap...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
Game designers use human playtesting to gather feedback about game design elements when iteratively ...
To enable automated software testing, the ability to automatically navigate to a state of interest a...
We present a new methodology that employs tester agents to automate video game testing. We introduce...
Computer games are very challenging to handle for traditional automated testing algorithms. In this ...
Testing tasks can be viewed (and organized!) as games against nature. We study reachability games in...
Computer games are very challenging to handle for traditional automated testing algorithms. In this ...
Computer games are very challenging to handle for traditional automated testing algorithms. In this...